Good software architecture

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DRAFT

Idea - Good software architecture is:

  1. Good namespace design
  2. Not more indirection than necessary
  3. Orthogonal capabilities

Good namespace design. Path to readable code: language construction, and application of that language. Software architecture as langauge construction Bottom layer: language construction. Top layer: language application. Task of bottom layer: expose capabilities as a good set of primitives. Task of top layer: straightforward imperative code that does what it should.

Not more indirection than necessary. When we humans understand stuff, we create a hierarchy. We compartmentalize. Software codebases are commonly a manifestation of that hierarchy. We create folders, label, stick new stuff near where it belongs. I think this is bad. Why? If everyone has the exact same mental model of the code, it works. If the hierarchy is perfect, it works. If the hierarchy is imperfect, it starts to crack. New stuff is added “near other related stuff”. Responsibility dilutes. After three years, we have multiple layers of cruft covering each thing we cared about. I propose that having more than the absolute minimum amount of indirection is bad.

Orthogonal capabilities. Our strategy to achieve agility for the top layer and the bottom layer is different. Top-level modules are coupled to features, and are deletable. Bottom-level modules provide a capabilities with few dependencies. But how do we know what to put in each bottom-level module? I believe the answer is to enable good composition. We reach good composition by providing orthogonal capabilities.

How does the architecture feel?

Do you have to act a way that’s more and more narrow? Or are go getting more freedom to move?

Architectures can move both ways. They can remove all the friction, allowing you to run. Or they can slow you down untill you cannot move.