On the balance between design and implementation when we build software

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X: “design”? You mean the work designers do?

T: No. I mean software design. I have a beef with the current usage of the word “design”. We’re using it vaguely! I used to do design of steel structures and design of concrete structures. These days I often engage in software design.

I feel like the agile movement inadvertently dragged in an assumption that design is bad, and writing code is better. I think “don’t do design, write code instead” is a really bad idea.

X: So … Why now?

T: I’m working with two great people. Having a lot of fun. But I feel like we struggle a lot finding a balance between design and implementation. Right now, we talk a lot about implementation details, but not about system design.

X: Ah, I get it! You’re talking about architecture! Software architecture!

T: 😅 I … have a bit of a beef with that word too.

X: why?

T: We software developers took the word “architecture” from civil engineering projects, and I fear that we took the wrong word. In software, we want to talk about the core of our system. Architects can do the start of the work, if what you care about is floor plan utilization, and the civil engineering is trivial. Architects do not build bridges. Architects do not build dams. Architects do not build industrial plants. In those cases, the civil engineers (or construction engineers) hold the “core”.

X: so … which word, then, if architecture is bad?

T: I think the word is “design”. And for systems, “system design”!

X: okay. Man, when you insist on redefining words before you even start speaking, it sometimes rubs me the wrong way. It’s like everything I say is wrong, right?

T: Yeah, I know. Sorry about that. I don’t know of a better way—other than leaning completely into the arts, presenting ideas as theater, dialogue or as novels. Steal from Eliyahu Goldratt’s way of presenting things, perhaps.

X: yeah, yeah. I don’t always have time for that, you know?

T: Yeah, there’s so much stuff. I feel like we could make due with less stuff. But that requires some thinking.

X: So … What was that balance you mentioned? A balance between design and implementation?

T: Right. Thanks. That was where we started.

We spend so much time on implementation and so little time on design. And we’re calling it “agile”. “Agile” as an excuse to start coding before we know what our goal is. If we slow down, we might get pressure to speed up. In order to speed up, we need to cut something. But rather than cut unimportant problems, we solve the problems badly!

This is where design comes in. We should know what our goal is. I’m … I’m at a point where I have no interest in writing code unless the goal is clear.

X: what about teamwork? Everyone needs to know what do do, right?

T: Yeah, that’s the hard part. It’s harder to solve real problems than write code. And it’s even harder when you’re a team. So much shared context is needed.

X: So, what do we do?

T: I’m discovering this myself as I go along. I’ve had success with two activities.

One activity is pair programming. This one is hard. Knowing when to focus on design and when to focus on implementation is hard. I think great pairing is something you have to re-learn every time you pair with someone new. Without trust, this will simply fail. And that trust needs to go both ways. I need to trust you, and you need to trust me.

Another activity is to use a decision matrix to compare approaches to solve a problem. A decision matrix lets you do clean software design work without getting stuck in all the details.

X: How should I learn pair programming?

T: Ideally, you get to pair with someone who is good at pair programming. I had the chance to pair with Lars Barlindhaug in 2019 and Oddmund Strømme in 2020. From Lars, I learned that it’s better to organize your code into modules where each module solves a problem you care about. From Oddmund, I learned that I could work in smaller increments.

If you do not have someone you can learn pairing from on your team, watch Magnar Sveen and Christian Johansen pair from their YouTube screencasts: https://www.parens-of-the-dead.com/

X: And … those decision matrices?

T: Watch Rich Hickey explain decision matrices in Design in Practice. Then try it out with your team!


Thank you to Christian Johansen for giving feedback on an early version of this text, and to Ludger Solbach and Ariel Rodrigues for practical suggestions on how to work with design. Ludger and Ariel suggested watching Hammock Driven Development, by Rich Hickey and Economic Argument for Functional Programming by Michael Snoyman. Any errors are mine!